![]() Not a full rework for limbo, because honestly, hes fairly balanced as is, he just has a handful of quirks to work out, such as how unpredictable chain banish is, how hard it is to see when an enemy/ally is in the rift, various objects that don't get banished when they should. ![]() This would make it much easier to control who exactly is in the rift, and would allow people to use alternatives to chain banish without needing to waste 100 energy because you didn't see a nullifier pop your cataclysm with the slightest breeze. I would recommend making it around 5-10 meters large, and making it not increase-able, instead having power range affect how far you can cast it, so that range builds don't run out of control. Similar to cataclysm, only instead of creating a sphere that sticks around, banishing all who enter, it would create a sphere briefly, and everyone who was inside it will be banished for a shorter duration then the current chain banish. This should have a higher duration, since you are banishing only 1 guy.Įxactly the same as the banish we have now, with the same duration and all. First off, the hold to clear the rift should defiantly stay.Įssentially like the banish we have now, only it doesn't chain, it will only banish the target the player is looking at. With all abilities on the cycle will be for banishing enemies/allies in the rift, but in different ways. The idea i had was to make banish a 3-cycle ability. Holding down banish will clear all enemies/allies from the rift. So i thought a rework idea soley for the banish ability, that would make it a lot easier to control who is in the rift, and who isn't.īanish will chain link enemies, sending them in the rift, and knocking them down. My biggest peeve with limbo, is the unpredictability of chain banish. Specifically by controlling who is in the rift.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |